![]() ![]() Diffeomorphic was made by a pro who knows a lot more about these things than me, but I'm guessing the guy that did the MakeHuman rig knows a little about best practices for setting things up properly. There's notes in the Advanced Morphs section of Diffeomorphic that indicate the shapekeys should be driven by the rig so the entire package (rig) can be linked and proxied into other scenes. Applying shapekeys to a mesh that is already deformed from the original by a different shapekey will rarely have the same results as the two combined onto the original. The deltas in DAZ's files are using the base mesh as the Basis, for the relevant generation. ![]() Furthermore, adding any morphs that are activated during the animation.Įach morph/shapekey is really just a delta to the mesh it is referencing. Unable to speak to Gen3 or Gen8, but in attempting to learn to use it with Gen2 I'm starting to think that best practice is load a raw base rig, i.e., a Genesis, then pile on any morphs needed to that base that the ported model uses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |